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- import random
- from typing import List, Dict
- from command import Command, Option
- from player import Player, Color
- suits = ["Harten", "Schoppen", "Klaver", "Ruiten"]
- denoms = ["Aas", "Heer", "Vrouw", "Boer", "10", "9", "8", "7", "6", "5", "4", "3", "2"]
- class Game(object):
- """description of class"""
- players: Dict[Color, Player]
- current_player: Player
- stock: List[str]
- number_of_cards: int
- def __init__(self, players=None):
- if players is None:
- players = [
- Player(Color.RED, "Rood"),
- Player(Color.BLUE, "Blauw"),
- Player(Color.YELLOW, "Geel"),
- Player(Color.GREEN, "Groen")]
- self.stock = []
- random.seed()
- self.number_of_cards = 0
- self.players = dict((player.color, player) for player in players)
- for player in self.players.values():
- player.options = [Option(Command.DEAL, None, "Delen")]
- player.message = "Wie begint er met delen?"
- def shuffle(self):
- deck = [x + " " + y for x in suits for y in denoms] + ["Joker" for _ in range(3)]
- self.stock = deck * 2
- for n in range(len(self.stock)):
- x = random.randint(0, len(self.stock) - n)
- value = self.stock[x]
- self.stock[x] = self.stock[n]
- self.stock[n] = value
- def deal(self, player_color):
- player = self.players[player_color]
- self.current_player = player
- if self.number_of_cards <= 2:
- self.shuffle()
- self.number_of_cards = 6
- else:
- self.number_of_cards -= 1
- for player in self.players.values():
- player.hand = self.stock[:self.number_of_cards]
- self.stock = self.stock[self.number_of_cards:]
- player.options = [Option(Command.CHANGECARD, [card], card) for card in player.hand]
- player.message = "Kies een kaart om te wisselen"
- player.selected_card = None
- player.card_is_changed = False
- return self.players
- def change_card(self, player_color, card):
- player = self.players[player_color]
- player.hand.remove(card)
- mate = self.mate(player)
- if mate.selected_card is None:
- player.selected_card = card
- player.message = "Wacht op je maat"
- player.options = [Option(Command.UNDOCARD, None, "Terug")]
- return self.players
- player.hand.append(mate.selected_card)
- mate.selected_card = None
- mate.hand.append(card)
- player.card_is_changed = True
- mate.card_is_changed = True
- mate.options.clear()
- player.options.clear()
- player.message = ""
- if all(player.card_is_changed for player in self.players.values()):
- self.next_turn()
- else:
- player.message = "Wacht op het andere team"
- mate.message = "wacht op het andere team"
- return self.players
- def play_card(self, player_color, card):
- player = self.players[player_color]
- player.hand.remove(card)
- player.selected_card = card
- player.options = [Option(Command.UNDOCARD, None, "Terug"), Option(Command.READY, None, "Klaar")]
- player.message = f"Je speelt {card}"
- for other in self.players.values():
- if other.color != player.color:
- other.message = f"{player.name} speelt {card}"
- return self.players
- def ready(self, player_color):
- player = self.players[player_color]
- player.options.clear()
- player.selected_card = None
- self.next_turn()
- return self.players
- def undo_card(self, player_color):
- player = self.players[player_color]
- player.hand.append(player.selected_card)
- player.selected_card = None
- if player.card_is_changed:
- self.turn()
- else:
- player.options = [Option(Command.CHANGECARD, [card], card) for card in player.hand]
- player.message = "Kies een kaart om te wisselen"
- return self.players
- def play_option(self, player, option):
- if option.command == Command.DEAL:
- return self.deal(player.color)
- elif option.command == Command.CHANGECARD:
- return self.change_card(player.color, option.args[0])
- elif option.command == Command.PLAYCARD:
- return self.play_card(player.color, option.args[0])
- elif option.command == Command.READY:
- return self.ready(player.color)
- elif option.command == Command.UNDOCARD:
- return self.undo_card(player.color)
- else:
- raise Exception(f"Unknown command {option.command}")
- def next_player(self, player):
- if player.color == Color.RED:
- return self.players[Color.BLUE]
- elif player.color == Color.BLUE:
- return self.players[Color.YELLOW]
- elif player.color == Color.YELLOW:
- return self.players[Color.GREEN]
- elif player.color == Color.GREEN:
- return self.players[Color.RED]
- else:
- raise Exception(f"Unknown color {player.Color}")
- def next_turn(self):
- self.current_player = self.next_player(self.current_player)
- self.turn()
- def turn(self):
- if len(self.current_player.hand) > 0:
- self.current_player.options = [Option(Command.PLAYCARD, [card], card) for card in self.current_player.hand]
- self.current_player.message = "Kies een kaart om te spelen"
- other_message = ""
- else:
- self.current_player.options = [Option(Command.DEAL, None, "Delen")]
- self.current_player.message = f"Jij bent aan de beurt om te delen."
- other_message = " om te delen"
- for player in self.players.values():
- if player.color != self.current_player.color:
- player.message = f"{self.current_player.name} is aan de beurt" + other_message
- def mate(self, player):
- if player.color == Color.RED:
- return self.players[Color.YELLOW]
- elif player.color == Color.BLUE:
- return self.players[Color.GREEN]
- elif player.color == Color.YELLOW:
- return self.players[Color.RED]
- elif player.color == Color.GREEN:
- return self.players[Color.BLUE]
- else:
- raise Exception(f"Unknown color {player.Color}")
- if __name__ == "__main__":
- game = Game()
- # game.deal(Color.BLUE)
- # game.changeCard(Color.YELLOW, game.players[Color.YELLOW].hand[4])
- # game.changeCard(Color.RED, game.players[Color.RED].hand[2])
- # game.changeCard(Color.GREEN, game.players[Color.GREEN].hand[0])
- # game.changeCard(Color.BLUE, game.players[Color.BLUE].hand[5])
- # game.playCard(Color.YELLOW, game.players[Color.YELLOW].hand[1])
- # game.undoCard(Color.YELLOW)
- colors = [Color.BLUE, Color.YELLOW, Color.GREEN, Color.RED]
- for round in range(2):
- for deal in [6, 5, 4, 3, 2]:
- color = colors[0]
- print(color)
- game.deal(color)
- game.change_card(Color.YELLOW, game.players[Color.YELLOW].hand[deal - 1])
- game.change_card(Color.RED, game.players[Color.RED].hand[1])
- game.change_card(Color.GREEN, game.players[Color.GREEN].hand[0])
- game.change_card(Color.BLUE, game.players[Color.BLUE].hand[-1])
- colors = colors[1:] + [colors[0]]
- for turn in range(deal):
- for color in colors:
- game.play_card(color, game.players[color].hand[0])
- game.ready(color)
- for player in game.players.values():
- print(player.__dict__, end="\n\n")
- print(game.stock, end="\n\n")
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