chube.py 12 KB

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  1. from threading import RLock
  2. from typing import Optional, Iterator, Dict, List
  3. import sys
  4. from itertools import cycle
  5. import chube_youtube
  6. from channel import Channel, Subscriber
  7. from chube_enums import *
  8. from chube_ws import Resolver, Message, start_server, make_message
  9. class Chueue:
  10. _lock: RLock
  11. _queue: List[int]
  12. _codes: Dict[int, str]
  13. _id_iter: Iterator[int]
  14. _played_queue: Optional[List[int]]
  15. _repeat_enabled: bool = False
  16. def __init__(self):
  17. self._lock = RLock()
  18. self._queue = []
  19. self._codes = dict()
  20. self._id_iter = cycle(range(sys.maxsize))
  21. self._played_queue = None
  22. def add(self, code):
  23. with self:
  24. song_id = next(self._id_iter)
  25. self._queue.append(song_id)
  26. self._codes[song_id] = code
  27. return song_id
  28. def remove(self, song_id):
  29. with self:
  30. self._queue.remove(song_id)
  31. self._codes.pop(song_id)
  32. def move(self, song_id, displacement):
  33. with self:
  34. i = self._queue.index(song_id)
  35. new_i = min(len(self._queue) - 1, max(0, i + displacement))
  36. self._queue.pop(i)
  37. self._queue.insert(new_i, song_id)
  38. return new_i - i
  39. def pop(self):
  40. with self:
  41. if len(self._queue) <= 0:
  42. if self._repeat_enabled and len(self._played_queue) > 0:
  43. self._queue = self._played_queue
  44. self._played_queue = []
  45. else:
  46. return None
  47. song_id = self._queue.pop(0)
  48. if self._repeat_enabled:
  49. code = self._codes[song_id]
  50. self._played_queue.append(song_id)
  51. else:
  52. code = self._codes.pop(song_id)
  53. return self.as_song(song_id, code)
  54. def set_repeat_enabled(self, enable, playback_song):
  55. self._repeat_enabled = enable
  56. if enable:
  57. if playback_song is not None:
  58. self._played_queue = [playback_song["id"]]
  59. self._codes[playback_song["id"]] = playback_song["code"]
  60. else:
  61. self._played_queue = []
  62. else:
  63. self._played_queue = None
  64. def is_repeat_enabled(self):
  65. return self._repeat_enabled
  66. def as_song(self, song_id, code=None):
  67. if code is None:
  68. code = self._codes[song_id]
  69. return {"id": song_id, "code": code}
  70. def as_lists(self):
  71. with self:
  72. queue_as_list = list(map(self.as_song, self._queue))
  73. played_as_list = list(map(self.as_song, self._played_queue)) if self.is_repeat_enabled() else None
  74. return {"next": queue_as_list, "previous": played_as_list}
  75. def lock(self):
  76. self._lock.acquire()
  77. def unlock(self):
  78. self._lock.release()
  79. def __enter__(self):
  80. self.lock()
  81. def __exit__(self, exc_type, exc_val, exc_tb):
  82. self.unlock()
  83. def __len__(self):
  84. return len(self._queue)
  85. class Playback:
  86. _song: Optional[Dict] = None
  87. _state: PlayerState = PlayerState.LIST_END
  88. lock: RLock()
  89. def __init__(self):
  90. self.lock = RLock()
  91. def set_song(self, song):
  92. with self.lock:
  93. self._song = song
  94. def get_song(self):
  95. with self.lock:
  96. return self._song
  97. def get_song_id(self):
  98. with self.lock:
  99. if self._song is not None:
  100. return self._song["id"]
  101. else:
  102. return None
  103. def get_state(self):
  104. return self._state
  105. def set_state(self, state):
  106. self._state = state
  107. class Room:
  108. chueue: Chueue
  109. channel: Channel
  110. controller: Optional[Subscriber]
  111. controller_lock: RLock
  112. playback: Playback
  113. def __init__(self):
  114. self.chueue = Chueue()
  115. self.channel = Channel()
  116. self.controller_lock = RLock()
  117. self.playback = Playback()
  118. self.controller = None
  119. rooms: Dict[str, Room] = dict()
  120. async def request_state_processor(ws, data, path):
  121. room = rooms[path]
  122. await ws.send(make_message(Message.STATE, {
  123. "lists": room.chueue.as_lists(),
  124. "playing": room.playback.get_song(),
  125. "state": room.playback.get_state().value
  126. }))
  127. async def request_list_operation_processor(ws, data, path):
  128. room = rooms[path]
  129. chueue = room.chueue
  130. op = data["op"]
  131. message = None
  132. if op == QueueOp.ADD.value:
  133. kind = data["kind"]
  134. if kind == YoutubeResourceType.VIDEO.value:
  135. code = data["code"]
  136. song_id = chueue.add(code)
  137. message = make_message(Message.LIST_OPERATION,
  138. {"op": QueueOp.ADD.value, "items": [{"code": code, "id": song_id}]})
  139. elif kind == YoutubeResourceType.PLAYLIST.value:
  140. code = data["code"]
  141. playlist_items = await chube_youtube.get_all_playlist_items(code)
  142. response_items = []
  143. with room.chueue:
  144. for item in playlist_items["items"]:
  145. code = item["snippet"]["resourceId"]["videoId"]
  146. song_id = chueue.add(code)
  147. response_items.append({"code": code, "id": song_id, "snippet": item["snippet"]})
  148. message = make_message(Message.LIST_OPERATION, {"op": QueueOp.ADD.value, "items": response_items})
  149. with room.playback.lock:
  150. if room.playback.get_state() == PlayerState.LIST_END:
  151. playing = chueue.pop()
  152. if playing is not None:
  153. room.playback.set_state(PlayerState.PLAYING)
  154. room.playback.set_song(playing)
  155. elif op == QueueOp.DEL.value:
  156. song_id = data["id"]
  157. chueue.remove(song_id)
  158. message = make_message(Message.LIST_OPERATION, {"op": QueueOp.DEL.value, "items": [{"id": song_id}]})
  159. elif op == QueueOp.MOVE.value:
  160. song_id = data["id"]
  161. displacement = data["displacement"]
  162. actual_displacement = chueue.move(song_id, displacement)
  163. if actual_displacement != 0:
  164. message = make_message(Message.LIST_OPERATION,
  165. {"op": QueueOp.MOVE.value,
  166. "items": [{"id": song_id, "displacement": actual_displacement}]})
  167. if message is not None:
  168. await room.channel.send(message)
  169. async def media_action_processor(ws, data, path):
  170. room = rooms[path]
  171. action = data["action"]
  172. send_next = False
  173. if action == MediaAction.NEXT.value:
  174. current_id = data["current_id"]
  175. with room.playback.lock, room.chueue:
  176. old_song_id = room.playback.get_song_id()
  177. if old_song_id == current_id:
  178. send_next = True
  179. new_song = play_next_song(room)
  180. if new_song is None:
  181. new_song_id = None
  182. else:
  183. new_song_id = new_song["id"]
  184. if send_next:
  185. await room.channel.send(make_message(
  186. Message.MEDIA_ACTION,
  187. {"action": MediaAction.NEXT.value, "ended_id": old_song_id, "current_id": new_song_id}))
  188. if action == MediaAction.PLAY.value or send_next:
  189. send_play = False
  190. with room.playback.lock:
  191. if room.playback.get_state() == PlayerState.PAUSED:
  192. send_play = True
  193. room.playback.set_state(PlayerState.PLAYING)
  194. if send_play:
  195. await room.channel.send(make_message(Message.MEDIA_ACTION, {"action": MediaAction.PLAY.value}))
  196. if action == MediaAction.PAUSE.value:
  197. send_pause = False
  198. with room.playback.lock:
  199. if room.playback.get_state() == PlayerState.PLAYING:
  200. send_pause = True
  201. room.playback.set_state(PlayerState.PAUSED)
  202. if send_pause:
  203. await room.channel.send(make_message(Message.MEDIA_ACTION, {"action": MediaAction.PAUSE.value}))
  204. if action == MediaAction.REPEAT.value:
  205. enable = data["enable"]
  206. if room.chueue.is_repeat_enabled() != enable:
  207. with room.chueue:
  208. room.chueue.set_repeat_enabled(enable, room.playback.get_song())
  209. await room.channel.send(make_message(Message.MEDIA_ACTION, {"action": MediaAction.REPEAT.value, "enable": enable}))
  210. async def obtain_control_processor(ws, data, path):
  211. room = rooms[path]
  212. await obtain_control(ws, room)
  213. async def release_control_processor(ws, data, path):
  214. room = rooms[path]
  215. if len(room.channel.subscribers) > 1:
  216. await release_control(ws, room)
  217. else:
  218. pass
  219. # TODO error here
  220. def play_next_song(room):
  221. new_song = room.chueue.pop()
  222. room.playback.set_song(new_song)
  223. if new_song is None:
  224. room.playback.set_state(PlayerState.LIST_END)
  225. return new_song
  226. async def song_end_processor(ws, data, path):
  227. room = rooms[path]
  228. old_song_id = data["id"]
  229. with room.controller_lock, room.playback.lock:
  230. if room.controller is not None and ws is room.controller.ws and old_song_id == room.playback.get_song_id():
  231. new_song = play_next_song(room)
  232. if new_song is None:
  233. new_song_id = None
  234. else:
  235. new_song_id = new_song["id"]
  236. await room.channel.send(
  237. make_message(Message.SONG_END, {"ended_id": old_song_id, "current_id": new_song_id}))
  238. async def player_enabled_processor(ws, data, path):
  239. room = rooms[path]
  240. room.channel.subscribers[ws].player_enabled = data["enabled"]
  241. if data["enabled"]:
  242. with room.controller_lock:
  243. if room.controller is None:
  244. await obtain_control(ws, room)
  245. else:
  246. await release_control(ws, room)
  247. # TODO There is some potential concurrent bug here, when the controller loses/releases control right before a song end.
  248. async def obtain_control(ws, room: Room):
  249. with room.controller_lock:
  250. if room.controller is None or room.controller.ws is not ws:
  251. prev_controller = room.controller
  252. room.controller = room.channel.subscribers[ws]
  253. await ws.send(make_message(Message.OBTAIN_CONTROL))
  254. if prev_controller is not None:
  255. await prev_controller.ws.send(make_message(Message.RELEASE_CONTROL))
  256. async def release_control(ws, room: Room):
  257. with room.controller_lock:
  258. if room.controller is not None and room.controller.ws is ws:
  259. room.controller = next(room.channel.get_player_enabled_subscribers(), None)
  260. if room.controller is not None:
  261. await room.controller.ws.send(make_message(Message.OBTAIN_CONTROL))
  262. await ws.send(make_message(Message.RELEASE_CONTROL))
  263. async def on_connect(ws, path):
  264. if path not in rooms:
  265. rooms[path] = Room()
  266. room = rooms[path]
  267. room.channel.subscribe(ws)
  268. async def on_disconnect(ws, path):
  269. room = rooms[path]
  270. room.channel.unsubscribe(ws)
  271. await release_control(ws, room)
  272. # with room.controller_lock:
  273. # if room.controller is None:
  274. # room.playback.
  275. def make_resolver():
  276. resolver = Resolver()
  277. resolver.register(Message.STATE, request_state_processor)
  278. resolver.register(Message.LIST_OPERATION, request_list_operation_processor)
  279. resolver.register(Message.MEDIA_ACTION, media_action_processor)
  280. resolver.register(Message.PLAYER_ENABLED, player_enabled_processor)
  281. resolver.register(Message.OBTAIN_CONTROL, obtain_control_processor)
  282. resolver.register(Message.RELEASE_CONTROL, release_control_processor)
  283. resolver.register(Message.SONG_END, song_end_processor)
  284. search_resolver = chube_youtube.make_resolver()
  285. resolver.add_all(search_resolver)
  286. return resolver
  287. def init_rooms():
  288. # rooms["main"] = Room()
  289. pass
  290. if __name__ == "__main__":
  291. player_resolver = make_resolver()
  292. init_rooms()
  293. start_server(player_resolver, on_connect, on_disconnect)