chube.py 12 KB

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  1. import re
  2. from threading import RLock
  3. from typing import Optional, Iterator, Dict, List
  4. import sys
  5. from itertools import cycle
  6. import chube_youtube
  7. from channel import Channel, Subscriber
  8. from chube_enums import *
  9. from chube_ws import Resolver, Message, start_server, make_message
  10. class Chueue:
  11. _lock: RLock
  12. _queue: List[int]
  13. _codes: Dict[int, str]
  14. _id_iter: Iterator[int]
  15. _played_queue: Optional[List[int]]
  16. _repeat_enabled: bool = False
  17. def __init__(self):
  18. self._lock = RLock()
  19. self._queue = []
  20. self._codes = dict()
  21. self._id_iter = cycle(range(sys.maxsize))
  22. self._played_queue = None
  23. def add(self, code):
  24. with self:
  25. song_id = next(self._id_iter)
  26. self._queue.append(song_id)
  27. self._codes[song_id] = code
  28. return song_id
  29. def remove(self, song_id):
  30. with self:
  31. self._queue.remove(song_id)
  32. self._codes.pop(song_id)
  33. def move(self, song_id, displacement):
  34. with self:
  35. i = self._queue.index(song_id)
  36. new_i = min(len(self._queue) - 1, max(0, i + displacement))
  37. self._queue.pop(i)
  38. self._queue.insert(new_i, song_id)
  39. return new_i - i
  40. def pop(self):
  41. with self:
  42. if len(self._queue) <= 0:
  43. if self._repeat_enabled and len(self._played_queue) > 0:
  44. self._queue = self._played_queue
  45. self._played_queue = []
  46. else:
  47. return None
  48. song_id = self._queue.pop(0)
  49. if self._repeat_enabled:
  50. code = self._codes[song_id]
  51. self._played_queue.append(song_id)
  52. else:
  53. code = self._codes.pop(song_id)
  54. return self.as_song(song_id, code)
  55. def set_repeat_enabled(self, enable, playback_song):
  56. with self:
  57. self._repeat_enabled = enable
  58. if enable:
  59. if playback_song is not None:
  60. self._played_queue = [playback_song["id"]]
  61. self._codes[playback_song["id"]] = playback_song["code"]
  62. else:
  63. self._played_queue = []
  64. else:
  65. self._played_queue = None
  66. def is_repeat_enabled(self):
  67. return self._repeat_enabled
  68. def as_song(self, song_id, code=None):
  69. if code is None:
  70. code = self._codes[song_id]
  71. return {"id": song_id, "code": code}
  72. def as_lists(self):
  73. with self:
  74. queue_as_list = list(map(self.as_song, self._queue))
  75. played_as_list = list(map(self.as_song, self._played_queue)) if self.is_repeat_enabled() else None
  76. return {"next": queue_as_list, "previous": played_as_list}
  77. def lock(self):
  78. self._lock.acquire()
  79. def unlock(self):
  80. self._lock.release()
  81. def __enter__(self):
  82. self.lock()
  83. def __exit__(self, exc_type, exc_val, exc_tb):
  84. self.unlock()
  85. def __len__(self):
  86. return len(self._queue)
  87. class Playback:
  88. _song: Optional[Dict] = None
  89. _state: PlayerState = PlayerState.LIST_END
  90. lock: RLock()
  91. def __init__(self):
  92. self.lock = RLock()
  93. def set_song(self, song):
  94. with self.lock:
  95. self._song = song
  96. def get_song(self):
  97. with self.lock:
  98. return self._song
  99. def get_song_id(self):
  100. with self.lock:
  101. if self._song is not None:
  102. return self._song["id"]
  103. else:
  104. return None
  105. def get_state(self):
  106. return self._state
  107. def set_state(self, state):
  108. self._state = state
  109. class Room:
  110. chueue: Chueue
  111. channel: Channel
  112. _controller: Optional[Subscriber]
  113. controller_lock: RLock
  114. playback: Playback
  115. def __init__(self):
  116. self.chueue = Chueue()
  117. self.channel = Channel()
  118. self.controller_lock = RLock()
  119. self.playback = Playback()
  120. self._controller = None
  121. def get_controller(self):
  122. return self._controller
  123. def set_controller(self, controller):
  124. self._controller = controller
  125. rooms: Dict[str, Room] = dict()
  126. async def request_state_processor(ws, data, path):
  127. room = rooms[path]
  128. await ws.send(make_message(Message.STATE, {
  129. "lists": room.chueue.as_lists(),
  130. "playing": room.playback.get_song(),
  131. "state": room.playback.get_state().value
  132. }))
  133. async def request_list_operation_processor(ws, data, path):
  134. room = rooms[path]
  135. chueue = room.chueue
  136. op = data["op"]
  137. message = None
  138. if op == QueueOp.ADD.value:
  139. kind = data["kind"]
  140. if kind == YoutubeResourceType.VIDEO.value:
  141. code = data["code"]
  142. song_id = chueue.add(code)
  143. message = make_message(Message.LIST_OPERATION,
  144. {"op": QueueOp.ADD.value, "items": [{"code": code, "id": song_id}]})
  145. elif kind == YoutubeResourceType.PLAYLIST.value:
  146. code = data["code"]
  147. playlist_items = await chube_youtube.get_all_playlist_items(code)
  148. response_items = []
  149. with room.chueue:
  150. for item in playlist_items["items"]:
  151. code = item["snippet"]["resourceId"]["videoId"]
  152. song_id = chueue.add(code)
  153. response_items.append({"code": code, "id": song_id, "snippet": item["snippet"]})
  154. message = make_message(Message.LIST_OPERATION, {"op": QueueOp.ADD.value, "items": response_items})
  155. with room.playback.lock:
  156. if room.playback.get_state() == PlayerState.LIST_END:
  157. playing = chueue.pop()
  158. if playing is not None:
  159. room.playback.set_state(PlayerState.PLAYING)
  160. room.playback.set_song(playing)
  161. elif op == QueueOp.DEL.value:
  162. song_id = data["id"]
  163. chueue.remove(song_id)
  164. message = make_message(Message.LIST_OPERATION, {"op": QueueOp.DEL.value, "items": [{"id": song_id}]})
  165. elif op == QueueOp.MOVE.value:
  166. song_id = data["id"]
  167. displacement = data["displacement"]
  168. actual_displacement = chueue.move(song_id, displacement)
  169. if actual_displacement != 0:
  170. message = make_message(Message.LIST_OPERATION,
  171. {"op": QueueOp.MOVE.value,
  172. "items": [{"id": song_id, "displacement": actual_displacement}]})
  173. if message is not None:
  174. await room.channel.send(message)
  175. async def media_action_processor(ws, data, path):
  176. room = rooms[path]
  177. action = data["action"]
  178. send_next = False
  179. if action == MediaAction.NEXT.value:
  180. current_id = data["current_id"]
  181. with room.playback.lock, room.chueue:
  182. old_song_id = room.playback.get_song_id()
  183. if old_song_id == current_id:
  184. send_next = True
  185. new_song = play_next_song(room)
  186. if new_song is None:
  187. new_song_id = None
  188. else:
  189. new_song_id = new_song["id"]
  190. if send_next:
  191. await room.channel.send(make_message(
  192. Message.MEDIA_ACTION,
  193. {"action": MediaAction.NEXT.value, "ended_id": old_song_id, "current_id": new_song_id}))
  194. if action == MediaAction.PLAY.value or send_next:
  195. send_play = False
  196. with room.playback.lock:
  197. if room.playback.get_state() == PlayerState.PAUSED:
  198. send_play = True
  199. room.playback.set_state(PlayerState.PLAYING)
  200. if send_play:
  201. await room.channel.send(make_message(Message.MEDIA_ACTION, {"action": MediaAction.PLAY.value}))
  202. if action == MediaAction.PAUSE.value:
  203. send_pause = False
  204. with room.playback.lock:
  205. if room.playback.get_state() == PlayerState.PLAYING:
  206. send_pause = True
  207. room.playback.set_state(PlayerState.PAUSED)
  208. if send_pause:
  209. await room.channel.send(make_message(Message.MEDIA_ACTION, {"action": MediaAction.PAUSE.value}))
  210. if action == MediaAction.REPEAT.value:
  211. enable = data["enable"]
  212. if room.chueue.is_repeat_enabled() != enable:
  213. with room.chueue:
  214. room.chueue.set_repeat_enabled(enable, room.playback.get_song())
  215. await room.channel.send(
  216. make_message(Message.MEDIA_ACTION, {"action": MediaAction.REPEAT.value, "enable": enable}))
  217. async def obtain_control_processor(ws, data, path):
  218. room = rooms[path]
  219. await obtain_control(ws, room)
  220. async def release_control_processor(ws, data, path):
  221. room = rooms[path]
  222. if len(room.channel.subscribers) > 1:
  223. await release_control(ws, room)
  224. else:
  225. pass
  226. # TODO error here
  227. def play_next_song(room):
  228. new_song = room.chueue.pop()
  229. room.playback.set_song(new_song)
  230. if new_song is None:
  231. room.playback.set_state(PlayerState.LIST_END)
  232. return new_song
  233. async def song_end_processor(ws, data, path):
  234. room = rooms[path]
  235. old_song_id = data["id"]
  236. with room.controller_lock, room.playback.lock:
  237. controller = room.get_controller()
  238. if controller is not None and controller.ws is ws and old_song_id == room.playback.get_song_id():
  239. new_song = play_next_song(room)
  240. if new_song is None:
  241. new_song_id = None
  242. else:
  243. new_song_id = new_song["id"]
  244. await room.channel.send(
  245. make_message(Message.SONG_END, {"ended_id": old_song_id, "current_id": new_song_id}))
  246. async def player_enabled_processor(ws, data, path):
  247. room = rooms[path]
  248. room.channel.subscribers[ws].player_enabled = data["enabled"]
  249. if data["enabled"]:
  250. with room.controller_lock:
  251. if room.get_controller() is None:
  252. await obtain_control(ws, room)
  253. else:
  254. await release_control(ws, room)
  255. # TODO There is some potential concurrent bug here, when the controller loses/releases control right before a song end.
  256. async def obtain_control(ws, room: Room):
  257. with room.controller_lock:
  258. controller = room.get_controller()
  259. if controller is None or controller.ws is not ws:
  260. room.set_controller(room.channel.subscribers[ws])
  261. await ws.send(make_message(Message.OBTAIN_CONTROL))
  262. if controller is not None:
  263. await controller.ws.send(make_message(Message.RELEASE_CONTROL))
  264. async def release_control(ws, room: Room):
  265. with room.controller_lock:
  266. controller = room.get_controller()
  267. if controller is not None and controller.ws is ws:
  268. controller = next(room.channel.get_player_enabled_subscribers(), None)
  269. room.set_controller(controller)
  270. if controller is not None:
  271. await controller.ws.send(make_message(Message.OBTAIN_CONTROL))
  272. if ws.open:
  273. await ws.send(make_message(Message.RELEASE_CONTROL))
  274. async def on_connect(ws, path):
  275. if path not in rooms:
  276. rooms[path] = Room()
  277. room = rooms[path]
  278. room.channel.subscribe(ws)
  279. async def on_disconnect(ws, path):
  280. room = rooms[path]
  281. room.channel.unsubscribe(ws)
  282. await release_control(ws, room)
  283. def make_resolver():
  284. resolver = Resolver()
  285. resolver.register(Message.STATE, request_state_processor)
  286. resolver.register(Message.LIST_OPERATION, request_list_operation_processor)
  287. resolver.register(Message.MEDIA_ACTION, media_action_processor)
  288. resolver.register(Message.PLAYER_ENABLED, player_enabled_processor)
  289. resolver.register(Message.OBTAIN_CONTROL, obtain_control_processor)
  290. resolver.register(Message.RELEASE_CONTROL, release_control_processor)
  291. resolver.register(Message.SONG_END, song_end_processor)
  292. search_resolver = chube_youtube.make_resolver()
  293. resolver.add_all(search_resolver)
  294. return resolver
  295. if __name__ == "__main__":
  296. player_resolver = make_resolver()
  297. start_server(player_resolver, on_connect, on_disconnect)