123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272 |
- from threading import RLock
- from typing import Optional, Iterator, Dict, List
- import sys
- from itertools import cycle
- from websockets import WebSocketServerProtocol
- import chube_search
- from channel import Channel
- from chube_enums import *
- from chube_ws import Resolver, Message, start_server, make_message
- class Chueue:
- _lock: RLock
- _queue: List[int]
- _codes: Dict[int, str]
- _id_iter: Iterator[int]
- def __init__(self):
- self._lock = RLock()
- self._queue = []
- self._codes = dict()
- self._id_iter = cycle(range(sys.maxsize))
- def add(self, code):
- with self:
- song_id = next(self._id_iter)
- self._queue.append(song_id)
- self._codes[song_id] = code
- return song_id
- def remove(self, song_id):
- with self:
- self._queue.remove(song_id)
- self._codes.pop(song_id)
- def move(self, song_id, displacement):
- with self:
- i = self._queue.index(song_id)
- new_i = min(len(self._queue) - 1, max(0, i + displacement))
- self._queue.pop(i)
- self._queue.insert(new_i, song_id)
- return new_i - i
- def pop(self):
- with self:
- if len(self._queue) > 0:
- song_id = self._queue.pop()
- code = self._codes.pop(song_id)
- return self.as_song(song_id, code)
- else:
- return None
- def as_song(self, song_id, code=None):
- if code is None:
- code = self._codes[song_id]
- return {"id": song_id, "code": code}
- def as_list(self):
- with self:
- res = list(map(self.as_song, self._queue))
- return res
- def lock(self):
- self._lock.acquire()
- def unlock(self):
- self._lock.release()
- def __enter__(self):
- self.lock()
- def __exit__(self, exc_type, exc_val, exc_tb):
- self.unlock()
- def __len__(self):
- return len(self._queue)
- class Playback:
- _song: Optional[Dict] = None
- _state: PlayerState = PlayerState.LIST_END
- lock: RLock()
- def __init__(self):
- self.lock = RLock()
- def set_song(self, song):
- with self.lock:
- self._song = song
- def get_song(self):
- with self.lock:
- return self._song
- def get_song_id(self):
- with self.lock:
- if self._song is not None:
- return self._song["id"]
- else:
- return None
- def get_state(self):
- return self._state
- def set_state(self, state):
- self._state = state
- class Room:
- chueue: Chueue
- channel: Channel
- controller: Optional[WebSocketServerProtocol]
- controller_lock: RLock
- playback: Playback
- def __init__(self):
- self.chueue = Chueue()
- self.channel = Channel()
- self.controller_lock = RLock()
- self.playback = Playback()
- self.controller = None
- rooms = {}
- async def request_state_processor(ws, data, path):
- room = rooms[path]
- await ws.send(make_message(Message.STATE, {
- "list": room.chueue.as_list(),
- "playing": room.playback.get_song(),
- "state": room.playback.get_state().name
- }))
- async def request_list_operation_processor(ws, data, path):
- room = rooms[path]
- chueue = room.chueue
- op = data["op"]
- message = None
- if op == QueueOp.ADD.name:
- code = data["code"]
- song_id = chueue.add(code)
- with room.playback.lock:
- if room.playback.get_state() == PlayerState.LIST_END:
- room.playback.set_state(PlayerState.PLAYING)
- room.playback.set_song(chueue.pop())
- message = make_message(Message.LIST_OPERATION, {"op": QueueOp.ADD.name, "code": code, "id": song_id})
- elif op == QueueOp.DEL.name:
- song_id = data["id"]
- chueue.remove(song_id)
- message = make_message(Message.LIST_OPERATION, {"op": QueueOp.DEL.name, "id": song_id})
- elif op == QueueOp.MOVE.name:
- song_id = data["id"]
- displacement = data["displacement"]
- actual_displacement = chueue.move(song_id, displacement)
- if actual_displacement != 0:
- message = make_message(Message.LIST_OPERATION,
- {"op": QueueOp.MOVE.name, "id": song_id, "displacement": actual_displacement})
- if message is not None:
- await room.channel.send(message)
- async def obtain_control_processor(ws, data, path):
- room = rooms[path]
- await obtain_control(ws, room)
- async def release_control_processor(ws, data, path):
- room = rooms[path]
- if len(room.channel.subscribers) > 1:
- await release_control(ws, room)
- else:
- pass
- # TODO error here
- async def song_end_processor(ws, data, path):
- room = rooms[path]
- old_song_id = data["id"]
- with room.controller_lock, room.playback.lock:
- if ws is room.controller and old_song_id == room.playback.get_song_id():
- new_song = room.chueue.pop()
- room.playback.set_song(new_song)
- if new_song is None:
- room.playback.set_state(PlayerState.LIST_END)
- new_song_id = None
- else:
- new_song_id = new_song["id"]
- await room.channel.send(make_message(Message.SONG_END, {"ended_id": old_song_id, "current_id": new_song_id}))
- async def playback_processor(ws, data, path):
- room = rooms[path]
- # TODO There is some potential concurrent bug here, when the controller loses/releases control right before a song end.
- async def obtain_control(ws, room):
- with room.controller_lock:
- if room.controller is not ws:
- prev_controller = room.controller
- room.controller = ws
- await ws.send(make_message(Message.OBTAIN_CONTROL))
- if prev_controller is not None:
- await prev_controller.send(make_message(Message.RELEASE_CONTROL))
- async def release_control(ws, room):
- with room.controller_lock:
- if room.controller is ws:
- subs = room.channel.subscribers
- if len(subs) > 0:
- room.controller = subs[0]
- await room.controller.send(make_message(Message.OBTAIN_CONTROL))
- else:
- room.controller = None
- await ws.send(make_message(Message.RELEASE_CONTROL))
- async def on_connect(ws, path):
- if path not in rooms:
- rooms[path] = Room()
- room = rooms[path]
- room.channel.subscribe(ws)
- with room.controller_lock:
- if room.controller is None:
- await obtain_control(ws, room)
- # with room.playback.lock:
- # if room.playback.get_state() == PlayerState.WAITING_FOR_CLIENTS:
- # room.playback.set_state(PlayerState.PLAYING)
- # # TODO maybe send a play message on channel.
- # # await ws.send(make_message(Message.MEDIA_ACTION, {"action": MediaAction.PLAY}))
- async def on_disconnect(ws, path):
- room = rooms[path]
- room.channel.unsubscribe(ws)
- await release_control(ws, room)
- # with room.controller_lock:
- # if room.controller is None:
- # room.playback.
- def make_resolver():
- resolver = Resolver()
- resolver.register(Message.STATE, request_state_processor)
- resolver.register(Message.LIST_OPERATION, request_list_operation_processor)
- resolver.register(Message.OBTAIN_CONTROL, obtain_control_processor)
- resolver.register(Message.RELEASE_CONTROL, release_control_processor)
- resolver.register(Message.SONG_END, song_end_processor)
- search_resolver = chube_search.make_resolver()
- resolver.add_all(search_resolver)
- return resolver
- def init_rooms():
- # rooms["main"] = Room()
- pass
- if __name__ == "__main__":
- player_resolver = make_resolver()
- init_rooms()
- start_server(player_resolver, on_connect, on_disconnect)
|