chube.py 9.5 KB

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  1. from threading import RLock
  2. from typing import Optional, Iterator, Dict, List
  3. import sys
  4. from itertools import cycle
  5. import chube_search
  6. from channel import Channel, Subscriber
  7. from chube_enums import *
  8. from chube_ws import Resolver, Message, start_server, make_message
  9. class Chueue:
  10. _lock: RLock
  11. _queue: List[int]
  12. _codes: Dict[int, str]
  13. _id_iter: Iterator[int]
  14. def __init__(self):
  15. self._lock = RLock()
  16. self._queue = []
  17. self._codes = dict()
  18. self._id_iter = cycle(range(sys.maxsize))
  19. def add(self, code):
  20. with self:
  21. song_id = next(self._id_iter)
  22. self._queue.append(song_id)
  23. self._codes[song_id] = code
  24. return song_id
  25. def remove(self, song_id):
  26. with self:
  27. self._queue.remove(song_id)
  28. self._codes.pop(song_id)
  29. def move(self, song_id, displacement):
  30. with self:
  31. i = self._queue.index(song_id)
  32. new_i = min(len(self._queue) - 1, max(0, i + displacement))
  33. self._queue.pop(i)
  34. self._queue.insert(new_i, song_id)
  35. return new_i - i
  36. def pop(self):
  37. with self:
  38. if len(self._queue) > 0:
  39. song_id = self._queue.pop(0)
  40. code = self._codes.pop(song_id)
  41. return self.as_song(song_id, code)
  42. else:
  43. return None
  44. def as_song(self, song_id, code=None):
  45. if code is None:
  46. code = self._codes[song_id]
  47. return {"id": song_id, "code": code}
  48. def as_list(self):
  49. with self:
  50. res = list(map(self.as_song, self._queue))
  51. return res
  52. def lock(self):
  53. self._lock.acquire()
  54. def unlock(self):
  55. self._lock.release()
  56. def __enter__(self):
  57. self.lock()
  58. def __exit__(self, exc_type, exc_val, exc_tb):
  59. self.unlock()
  60. def __len__(self):
  61. return len(self._queue)
  62. class Playback:
  63. _song: Optional[Dict] = None
  64. _state: PlayerState = PlayerState.LIST_END
  65. lock: RLock()
  66. def __init__(self):
  67. self.lock = RLock()
  68. def set_song(self, song):
  69. with self.lock:
  70. self._song = song
  71. def get_song(self):
  72. with self.lock:
  73. return self._song
  74. def get_song_id(self):
  75. with self.lock:
  76. if self._song is not None:
  77. return self._song["id"]
  78. else:
  79. return None
  80. def get_state(self):
  81. return self._state
  82. def set_state(self, state):
  83. self._state = state
  84. class Room:
  85. chueue: Chueue
  86. channel: Channel
  87. controller: Optional[Subscriber]
  88. controller_lock: RLock
  89. playback: Playback
  90. def __init__(self):
  91. self.chueue = Chueue()
  92. self.channel = Channel()
  93. self.controller_lock = RLock()
  94. self.playback = Playback()
  95. self.controller = None
  96. rooms: Dict[str, Room] = dict()
  97. async def request_state_processor(ws, data, path):
  98. room = rooms[path]
  99. await ws.send(make_message(Message.STATE, {
  100. "list": room.chueue.as_list(),
  101. "playing": room.playback.get_song(),
  102. "state": room.playback.get_state().name
  103. }))
  104. async def request_list_operation_processor(ws, data, path):
  105. room = rooms[path]
  106. chueue = room.chueue
  107. op = data["op"]
  108. message = None
  109. if op == QueueOp.ADD.name:
  110. code = data["code"]
  111. song_id = chueue.add(code)
  112. with room.playback.lock:
  113. if room.playback.get_state() == PlayerState.LIST_END:
  114. room.playback.set_state(PlayerState.PLAYING)
  115. room.playback.set_song(chueue.pop())
  116. message = make_message(Message.LIST_OPERATION, {"op": QueueOp.ADD.name, "code": code, "id": song_id})
  117. elif op == QueueOp.DEL.name:
  118. song_id = data["id"]
  119. chueue.remove(song_id)
  120. message = make_message(Message.LIST_OPERATION, {"op": QueueOp.DEL.name, "id": song_id})
  121. elif op == QueueOp.MOVE.name:
  122. song_id = data["id"]
  123. displacement = data["displacement"]
  124. actual_displacement = chueue.move(song_id, displacement)
  125. if actual_displacement != 0:
  126. message = make_message(Message.LIST_OPERATION,
  127. {"op": QueueOp.MOVE.name, "id": song_id, "displacement": actual_displacement})
  128. if message is not None:
  129. await room.channel.send(message)
  130. async def media_action_processor(ws, data, path):
  131. room = rooms[path]
  132. action = data["action"]
  133. send_next = False
  134. if action == "NEXT":
  135. current_id = data["current_id"]
  136. with room.playback.lock, room.chueue:
  137. old_song_id = room.playback.get_song_id()
  138. if old_song_id == current_id:
  139. send_next = True
  140. new_song = play_next_song(room)
  141. if new_song is None:
  142. new_song_id = None
  143. else:
  144. new_song_id = new_song["id"]
  145. if send_next:
  146. await room.channel.send(make_message(
  147. Message.MEDIA_ACTION,
  148. {"action": MediaAction.NEXT.name, "ended_id": old_song_id, "current_id": new_song_id}))
  149. if action == "PLAY" or send_next:
  150. send_play = False
  151. with room.playback.lock:
  152. if room.playback.get_state() == PlayerState.PAUSED:
  153. send_play = True
  154. room.playback.set_state(PlayerState.PLAYING)
  155. if send_play:
  156. await room.channel.send(make_message(Message.MEDIA_ACTION, {"action": MediaAction.PLAY.name}))
  157. if action == "PAUSE":
  158. send_pause = False
  159. with room.playback.lock:
  160. if room.playback.get_state() == PlayerState.PLAYING:
  161. send_pause = True
  162. room.playback.set_state(PlayerState.PAUSED)
  163. if send_pause:
  164. await room.channel.send(make_message(Message.MEDIA_ACTION, {"action": MediaAction.PAUSE.name}))
  165. async def obtain_control_processor(ws, data, path):
  166. room = rooms[path]
  167. await obtain_control(ws, room)
  168. async def release_control_processor(ws, data, path):
  169. room = rooms[path]
  170. if len(room.channel.subscribers) > 1:
  171. await release_control(ws, room)
  172. else:
  173. pass
  174. # TODO error here
  175. def play_next_song(room):
  176. new_song = room.chueue.pop()
  177. room.playback.set_song(new_song)
  178. if new_song is None:
  179. room.playback.set_state(PlayerState.LIST_END)
  180. return new_song
  181. async def song_end_processor(ws, data, path):
  182. room = rooms[path]
  183. old_song_id = data["id"]
  184. with room.controller_lock, room.playback.lock:
  185. if room.controller is not None and ws is room.controller.ws and old_song_id == room.playback.get_song_id():
  186. new_song = play_next_song(room)
  187. if new_song is None:
  188. new_song_id = None
  189. else:
  190. new_song_id = new_song["id"]
  191. await room.channel.send(
  192. make_message(Message.SONG_END, {"ended_id": old_song_id, "current_id": new_song_id}))
  193. async def playback_processor(ws, data, path):
  194. room = rooms[path]
  195. async def player_enabled_processor(ws, data, path):
  196. room = rooms[path]
  197. room.channel.subscribers[ws].player_enabled = data["enabled"]
  198. if data["enabled"]:
  199. with room.controller_lock:
  200. if room.controller is None:
  201. await obtain_control(ws, room)
  202. else:
  203. await release_control(ws, room)
  204. # TODO There is some potential concurrent bug here, when the controller loses/releases control right before a song end.
  205. async def obtain_control(ws, room: Room):
  206. with room.controller_lock:
  207. if room.controller is None or room.controller.ws is not ws:
  208. prev_controller = room.controller
  209. room.controller = room.channel.subscribers[ws]
  210. await ws.send(make_message(Message.OBTAIN_CONTROL))
  211. if prev_controller is not None:
  212. await prev_controller.ws.send(make_message(Message.RELEASE_CONTROL))
  213. async def release_control(ws, room: Room):
  214. with room.controller_lock:
  215. if room.controller is not None and room.controller.ws is ws:
  216. room.controller = next(room.channel.get_player_enabled_subscribers(), None)
  217. if room.controller is not None:
  218. await room.controller.ws.send(make_message(Message.OBTAIN_CONTROL))
  219. await ws.send(make_message(Message.RELEASE_CONTROL))
  220. async def on_connect(ws, path):
  221. if path not in rooms:
  222. rooms[path] = Room()
  223. room = rooms[path]
  224. room.channel.subscribe(ws)
  225. async def on_disconnect(ws, path):
  226. room = rooms[path]
  227. room.channel.unsubscribe(ws)
  228. await release_control(ws, room)
  229. # with room.controller_lock:
  230. # if room.controller is None:
  231. # room.playback.
  232. def make_resolver():
  233. resolver = Resolver()
  234. resolver.register(Message.STATE, request_state_processor)
  235. resolver.register(Message.LIST_OPERATION, request_list_operation_processor)
  236. resolver.register(Message.MEDIA_ACTION, media_action_processor)
  237. resolver.register(Message.PLAYER_ENABLED, player_enabled_processor)
  238. resolver.register(Message.OBTAIN_CONTROL, obtain_control_processor)
  239. resolver.register(Message.RELEASE_CONTROL, release_control_processor)
  240. resolver.register(Message.SONG_END, song_end_processor)
  241. search_resolver = chube_search.make_resolver()
  242. resolver.add_all(search_resolver)
  243. return resolver
  244. def init_rooms():
  245. # rooms["main"] = Room()
  246. pass
  247. if __name__ == "__main__":
  248. player_resolver = make_resolver()
  249. init_rooms()
  250. start_server(player_resolver, on_connect, on_disconnect)